So after the unitentinal weekend break from development i’ve gained some better perspective on what i should be doing and how to go about that! For starters using Boris Cumberland as my gunie pig (pun intended) isn’t
The fact I’ve run out of things to talk about says it all really, once you’ve liberated one town you’ve liberated them all.
So i figured out that i hadn’t used the correct animation component on the character prefab for starters as the one i had linked was for “legacy” animations and rigs but I’m using mechium stuff….
This guy’s name is spike and if it wasn’t for the PEGI 12 age rating he’d certainly be bumping cocaine off his car keys in every cut scene. The guys definitely on something.
The jiggle physics asset is going to cause a little headache, when you select a bone “root” to be affected by the jiggle anything under that hierarchy will also giggle which means anything like the character stomach or breasts need to be the very last node in the bone root structure. In short, i need to rig every model myself.
I die again to pure karma. A raider burnt me alive with a well thrown Molotov…This time i’m just going for the front door, pick off the turret and deal with everyone at long range and then run for it.
It is hands down the worst asset i have spent money on, the main script “gameloop” actually runs everything, main menu, settings, store ect ect the code to play sounds and destory objects calls functions from other scripts to destroy objects in an array made from instantied prefabs…. IN ANOTHER SCRIPT
That’s the beauty of rainbow six it’s not just a basic first person shooter, it’s a physiological war!