A large portion of the original map has been deleted, i have increased the size of the cullis gate as the size of the character models had dwarft it complelty, some of the houses that have lights attached also have smoke coming out of the chimeny. The actually fighting area has been halved as i felt it
It’s finally here! The biggest expansion that Bethesda have ever made, supposedly bigger than Oblivion’s shivering isle and that could have been sold as a separate game frankly! Before i … Continue reading Fallout 4: Far Harbor review
The second issues is lighting. The shadows cast by the houses make the entire scene really dark and unitys direction light refuses to actually point from a direction i want….
It’s just like dark souls.
Thankfully a large portion of the female animations i purchased have a secondary animation of the same move but with the root motiton alread removed! Making my life much easier! Yayyy! As an added bonus
Just another excuse to play fallout 4
First of all apologies for the lack of updates during the past two weeks, as per my last dev diary i had hit a wall and lost focus which carried … Continue reading Dev Diary Week #9
Rather than give me one point of entry, as I’ve come to expect from any Ghost Recon game, I was essentially given multiple paths and angles. In other words, during my first few missions, I could have either went in guns blazing like I initially did. I also could have deviated from that path by sniping my way in or busting down a head boss and interrogating him.