hence why i didn’t have much to talk about the first week. A lot of time is spent ensuring a characters moves, animations and reactions work correctly, when i first started this project i though i could get 1 character per week.
Being able to drop kick a zombie off a roof never gets old, as does kicking the legs from underneath zombies and burying a bastard sword into their chest.
After getting trolled by the themed dungeon you can really take out your rage on the guy that made it…..or in my case just get even angrier and eventually luck out with the phase shift ability.
Odds and sods Started with a little maintenance this week by fixing a few things i noticed that had been bothering me for a while when testing CPU vs CPU … Continue reading Dev Diary Week #13
Dragonball z is my childhood. From the saiyan saga all the way to standing in front of the TV to give Goku my energy at the end of the buu saga. (I … Continue reading Dragon ball Z Xenoverse review
A large portion of the original map has been deleted, i have increased the size of the cullis gate as the size of the character models had dwarft it complelty, some of the houses that have lights attached also have smoke coming out of the chimeny. The actually fighting area has been halved as i felt it
It’s finally here! The biggest expansion that Bethesda have ever made, supposedly bigger than Oblivion’s shivering isle and that could have been sold as a separate game frankly! Before i … Continue reading Fallout 4: Far Harbor review
The second issues is lighting. The shadows cast by the houses make the entire scene really dark and unitys direction light refuses to actually point from a direction i want….
It’s just like dark souls.
Thankfully a large portion of the female animations i purchased have a secondary animation of the same move but with the root motiton alread removed! Making my life much easier! Yayyy! As an added bonus
Just another excuse to play fallout 4
First of all apologies for the lack of updates during the past two weeks, as per my last dev diary i had hit a wall and lost focus which carried … Continue reading Dev Diary Week #9