hence why i didn’t have much to talk about the first week. A lot of time is spent ensuring a characters moves, animations and reactions work correctly, when i first started this project i though i could get 1 character per week.
Being able to drop kick a zombie off a roof never gets old, as does kicking the legs from underneath zombies and burying a bastard sword into their chest.
After getting trolled by the themed dungeon you can really take out your rage on the guy that made it…..or in my case just get even angrier and eventually luck out with the phase shift ability.
Odds and sods Started with a little maintenance this week by fixing a few things i noticed that had been bothering me for a while when testing CPU vs CPU … Continue reading Dev Diary Week #13
Dragonball z is my childhood. From the saiyan saga all the way to standing in front of the TV to give Goku my energy at the end of the buu saga. (I … Continue reading Dragon ball Z Xenoverse review