The jiggle physics asset is going to cause a little headache, when you select a bone “root” to be affected by the jiggle anything under that hierarchy will also giggle which means anything like the character stomach or breasts need to be the very last node in the bone root structure. In short, i need to rig every model myself.
It is hands down the worst asset i have spent money on, the main script “gameloop” actually runs everything, main menu, settings, store ect ect the code to play sounds and destory objects calls functions from other scripts to destroy objects in an array made from instantied prefabs…. IN ANOTHER SCRIPT
Code re-written, enemy behaviors revamped and more interesting game play wise have fixed the performance issues by ensuring that the game objects spawned when playing a sound are deleted after being played