Tom Clancy’s Ghost Recon: Wildlands review

Rather than give me one point of entry, as I’ve come to expect from any Ghost Recon game, I was essentially given multiple paths and angles. In other words, during my first few missions, I could have either went in guns blazing like I initially did. I also could have deviated from that path by sniping my way in or busting down a head boss and interrogating him.